This deck of lenses is basically a creativity toolkit with 100 unique cards that feature very important questions aimed towards improving your game. All the cards reach different aspects of game design such as game mechanics, story, creativity, playtesting among many others. One of the great advantages of the book and the deck is that even if you’re a novice or expert game designer you and your game can greatly benefit from both of them. Read more about the cards here:
I love cards and have just received my pack of gamification inspiration cards by Andrezej Marczewski. I got the Black and White cards, but he has just made a version in colour as well.
Andrezej designed these cards (53 in all) to help inspire ideas and build new and interesting gamified solutions. They have been developed to work hand in hand with his user types (Achievers, Socialisers, Philanthropists and Free Spirit).
The Gamification Aesthetic Colour Wheel is a Gamification design toolkit by Victor Manrique and Isidro Rodrigo
Gamification is not only built out of mechanics. We need design, art and technology to create an everlasting gamified experience, and we strongly believe that gamification aesthetics have not received the importance they truly deserve yet.
As you might have realised, this toolkit is designed as “a color wheel”, meaning that all of its elements are related to each other and that there is some kind of logic behind them. There are 12 key elements to take into account when defining any experience’s aesthetics, and we usually have to follow certain steps to get the best out of it.
Check out their site to learn more: